

I think, given recent statements from Mikami about directing one more game, he doesn’t believe he has managed to find a way to do this yet and that maybe he doesn’t consider Ghostwire to be entirely successful. From my perspective, she left a huge mark on the game’s development. It’s also clear from interviews that Mikami is looking to move his career into a new stage in a way that is both satisfying to him creatively and protects the futures of all the people who depend on him, initially passing the reins to Ikumi Nakamura who directed the game through the first half of its development. This theory is speculative but I think it holds and I think that Tango, unlike the other studios, came to the conclusion that multiplayer just did not fit its games.

I suspect because it was more of a gentle prod than a mandate, which gave developers the freedom to figure out how the games that they make could be made more mass market. To their credit, these were all far more successful than other companies’ hamfisted attempts to bolt multiplayer onto single-player games ten years prior. Traditionally, the developers of these games made single-player experiences, but here they are experimenting with multiplayer. This is speculation, of course – I’ve no idea what is going on inside these studios – but there’s a definite trend with Fallout 76, Wolfenstein: Youngblood, Deathloop, and Redfall. I have the impression that following the outstanding critical success and comparatively disappointing sales in 2016-17, Bethesda decided to pivot its games away, slightly, from genres and styles that garner critical praise and towards ideas that tend to sell better.
